nVidia has stated over and over again that a unified shader arcitecture isn’t the best alternative at the moment. Unified Shader is a technology that works like so that the graphic card’s combined pixel and vertex shaders will automatically be distributed to match the workload for these two tasks. This will result in an optimal use of the pipelines and no power will stay unused or be lost. ATi has already used a unified shader arcitecture in R500, Xenon, which is the graphic circuit in Microsoft’s coming gaming console Xbox 360. nVidia has claimed that this is not a good solution as of today, but now it seems it has changed its mind and will introduce a unified shader arcitecture with the launch of G80. This circuit will probably arrive sometime next year.


Source: TechSpot

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